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Gamasutra - Random In-Game Shops

by Couchpotato, 2015-02-24 04:29:52

Gamasutra has a new hosted article by Gregory Campbell about in-game shops in RPGs, and the writer uses Divinity: Original Sin as an example to prove his point.

Divinity: Original Sin is a PC and Mac RPG from Larian Studios in the vein of Ultima VII; that is, a game focused on the interactivity in its somewhat open world. In this article, I explore the randomized shop inventory system, and how to improve it to reduce frustration while keeping the current spirit of the game.

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