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General News - How to create isometric Maps

by Hiddenx, 2017-12-11 19:50:20

Senior Environment Artist Paul Fish tells us how isometric environments are made:

How Isometric Environments Are Made?

Environment artist Paul Fish talked about his experience building detailed maps for popular role-playing games.

Introduction

My name is Paul Fish, I am originally from Minnesota but I have been living in southern California for almost 15 years and have been working professionally as an Environment Artist in the games industry since 2007.  I’ve worked on a variety of titles during my career including Fallout: New Vegas, South Park: The Stick of Truth, and Torment: Tides of Numenera.  I’m currently working as a Senior Environment Artist on Wasteland 3 at inXile Entertainment.  I started playing games at a very young age but it wasn’t until I was in high school that I really began to take an interest in how the games I played were made.  It was around that time that I started tinkering with level editors and dabbling in 3d modeling software.  After high school, I moved to southern California to pursue my education and career as an artist.

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RPG General News

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Genre: RPG
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