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General News - The best and worst In-Game Books

by Hiddenx, 2018-04-08 17:35:06

PC Gamer checked out in-game books and codexes:

The best and worst in-game books and codexes

Literature’s had a pretty good run, much of it without any fancy graphics and animations and particle effects to bolster the words. Games love text too. Text is cheap. You can paint a picture of galactic chaos or epic history in about the same time it takes to type ‘and then something cool happened’, without having to spend the next week designing armour and creating 3D characters to act it out. Yet despite centuries of practice, most games still haven’t worked out how to present all this (which let’s face it, is often there more for the writers’ satisfaction than our actual enjoyment) in a punchy, satisfying way. What works? What doesn’t? Let’s take a quick look at some of the ways games have handled books, letters, codexes and more.

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Thanks Farflame!

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RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
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Release: In development


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