Your donations keep RPGWatch running!
Box Art

Graywalkers - Demo & Others Update

by Couchpotato, 2014-09-29 06:10:27

Dreamlords Digital's second update for Graywalkers: Purgatory talks about a new game demo., and other stuff. The campaign has earned $11,542 of the $40,000 goal.

Demo and others

Today's update is primarily about the demo and a few other details. To get the demo, click on the picture below: This is also new art we will be posting on the main page tomorrow.The game is available in several platforms: Windows (32 bit & 64 bit), Mac, and Linux. Mac and Linux have universal builds so they will work in both 32 and 64 bit.

With the demo now in your hands, we would like to request that you provide feedback regarding everything you may like and dislike as well as bugs and features you may want to see in the future.  

The normal process would be you would email, comment, or message us about them but we realized that people were ending up reporting the same issues repeatedly, or sending ones that we've been long aware of already. To help facilitate these issues with reporting, we would want to request those of you who really want to be part of the development process, to use the bug reporting system we're using: Gameloop.

A Few Important Notes About The Demo

  • Feel free to share the demo builds to your friends and spread the word, or even make your own videos of it on YouTube. However, please do not re-upload this anywhere else. We want the site to be the source for the demos so we can tally how many people are trying it out.
  • When taking screenshots, you can press Alt + tilde, to toggle the GUI's visibility, if you prefer it.
  • We'll be continually tweaking small things here and there for the demo, and hopefully get to show you more stuff, like additional mission types, in the coming weeks. We'll also be using Gameloop to share with you our roadmap for the demo, what's coming soon, what's planned, etc. So check back there to see what will come up. 
  • This is only a pre-alpha prototype, and many of the things here are subject to change. We made this to give you guys an idea of how the game is played, and to help us improve it by giving us feedback. In particular we'd appreciate feedback with regards to usability (e.g. intuitiveness of controls, GUI, HUD display, etc.) 
  • We haven't tested the Linux build as we don't have a Linux machine ready. So to those of you using Linux, we'd appreciate hearing of any bugs you encounter that might be unique to Linux. 
  • We'd like for you to concentrate on posting reports about bugs/issues (or vote on existing ones) with regards to the combat demo only for now, but you're certainly welcome to go ahead and post suggestions for anything about the game, even outside what the playable demo shows.
  • When describing a bug, please don't only post your recommended solution. Explain the problem that it's trying to solve. Don't just say "so and so should be added". Instead, explain your motivation why you think so. If you describe the problem, it may be that there is a better alternative solution to address it that we can find out.
  • Please use Gameloop to cut down on redundant suggestions/bug reports. If you find your suggestion posted there already, vote it up! This lets us know that a lot of people want that particular idea realized. If you want to discuss a better proposal on an existing suggestion, post a reply to it. Everything should be open for discussion here.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development


Details