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Graywalkers - Relaunching September 24

by Couchpotato, 2014-09-24 01:57:21

Dreamlords Digital posted more news about the relaunch of Graywalkers: Purgatory on September 24 in a new kickstarter update released today.

Hello everybody! I know we've delayed the relaunch  many times but now we're finally here. Honestly, I still don't feel prepared enough, but I guess that feeling won't really be going away no matter what we do. We just have to have faith and believe that we will succeed. We've done what we can and with your support, and the support of new people who will soon discover Graywalkers Purgatory, we will finally reach the finish line this time. 

We will be Re-launching on Wednesday, September 24, 9PM EST. Please write that down on your calendar. We hope to see you all here and we hope you guys can start your pledging as soon as possible. We want to drive that momentum up early as high as we can and then sustain a steady rise after the initial push passes.

We hope you guys can help us market the campaign and we need your full support. To be able to do this, there are a few things we would like to request from everybody:

  • Please like our FB page and follow our Twitter page. Also hopefully share and re-tweet our posts that we will be making throughout the campaign.
  • We will be having some profile images that you can use for your Kickstarter accounts for those willing to use it during the campaign. Check out the KS page when we launch for links to the images. 
  • We will be having a Thunderclap campaign. We will launch the campaign on the launch day itself and will give ourselves 1 week to reach the 100 people who will support it. We hope you can join the campaign to allow our message to reach more people. For those not familiar with the Thunderclap, you can check them out here
  • Again as before, we hope you guys can tell people about us on the forums you frequent. 
  • We have a presskit too that we hope you can use to market and share to people and press. Click here for a link to the dropbox with the presskit and additional marketing materials.
  • We would like to ask suggestions on what information would you like us to share with our updates. We will be sharing much of the content from the last KS for the benefit of the new people but we want to also share more info for you guys. Please let us know what you think we should share that will be more encouraging to new and old backers alike. 
  • If you guys have suggestions also on the KS page when we release, please let us know right away so we can update it asap. We're still doing final tweaks on it so we can't share it yet. But we will be on call and ready to update it on the fly when we launch. We might post it on the comments section here for you guys to check the day before the launch so for those interested, be sure to keep watch there. 

For those who have donated via PayPal, you can still join and be part of the campaign by donating the $1 minimum. Don't worry, we have everybody's contribution on file so we will be sending you the appropriate reward for your contribution total at the end of the campaign. 

Please take note, for those who will be re-pledging in this campaign from the old one, we will have special exclusive rewards. For those who pledged via PayPal, we will also have additional exclusive rewards as well. 

Just to inform everybody here, the new campaign will have a few changes and they are listed below:

  • Our current target is $40,000. We want to make sure that the campaign will be successful this time even with a lower target. How successful the campaign is will determine how much additional investment we will hopefully get from our potential investors. 
  • We are not 100% dependent on the KS anymore to get this game made. The KS still does affect how long things will be made and the quality of the product at the end. More funds always means faster and better development. 
  • We've limited some of the features and will be adding them as we hit stretch goals. 
  • In terms of content, we've also limited the story to the first chapter, at least in terms of what we are promising. The original KS campaign had 3 chapters in it but now we will only do one initially and the others will follow. Of course, the more funds we generate, then the more content we can put into the game when it releases. The additional content will probably be DLCs that will be free as part of the original purchases. Take note that we limited this because of time more than resources. We do intend to tell the whole original story planned, it will just take much longer. Depending on how much we make, then that will determine how long it will take us to build. 
  • The campaign will run for 40 days. Most people say from before that 30 days is best but so far, we've seen that every extra day we can get is potentially additional days for us to convince people to back the game. 
  • We have a demo this time around. The demo will be updated throughout the entire campaign so what you got before and what will be released this Wednesday is different, as well as the next ones to come. 
  • Our focus this time will be on the PC platform (Windows, Mac and Linux). We will still be having other platforms but this will depend heavily on Stretch goals. Also, we are adding PS4, XBox One, PS Vita and Wii U to the list of potential platforms that we will be porting to, in addition to Tablets. 
  • As we have been Greenlit on Steam, we can now guarantee that we will be including the option for Steam keys instead of the DRM Free versions. For those with multiple copies, you may have a combination of both. 
  • We finally have some kick-ass partners for music and sound. The guys from Otherworld Agency and Cedric Baravaglio have rounded out our team and had strengthened one of our weakest points from last Kickstarter. 
  • We've changed the rewards a bit. Biggest change is we have made it easier for everybody to get access to the beta and alphas and have made them available at lower tiers than before. 
  • We have a 4 page mini-comic that we will be posting but that will come after as soon as it's ready. We're expecting it to be ready by sometime next week

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development


Details