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Halcyon 6:SC - Officers Unleashed...Unleashed!

by Silver, 2016-06-10 01:03:16

A new update for Halcyon 6 titled 'Officers Unleashed'. Patch notes are extensive, among many notable changes are the addition of personality traits for officers with new story event options, starbase layout changes, planetside away missions and more.

What's New:

  • Halcyon 6 starbase layout has been completely changed!
  • The starbase is now host to loads of different space monsters that you can encounter and "interact" with while exploring it.
  • Officers now have unique ground combat powers (they start with 4) that can be selected as they level up.
  • Officer Level cap increased to 15.
  • Officers now have attributes that determine how adept they are at performing certain tasks.
  • Base rooms now have tasks that you can perform to unlock upgrades and tech, and can, from time to time, trigger special events.
  • Tech Research tree has been completely revamped.
  • Officers are now awarded Skill Points upon level up, which can then be used to unlock powers from the Officer Quarters / Profile Screen.
  • Officers now have personality traits that affect their statistics as well as story event options.
  • Officers now gain and lose special combat traits based on their experiences in combat.
  • Player's ships and Officers are no longer automatically destroyed / killed when Health reaches 0 - instead, they enter a Critical Condition state where any additional damage may kill them. The amount of damage done determines the % chance of being destroyed.
  • You may now reroll" a limited number of times during Officer selection, to find an officer that best suits your Fleet.
  • New menu and button icons, all new screen transitions.

General Bug Fixes and Enhancements:

  • Enemy fleet strength is more varied (ie. not always super strong).
  • Cadets can now be upgraded in the new Cadet Barracks base room.
  • Reduced chances of consecutive base room encounters while exploring the same room.
  • Unlock Officers and recruit replacements at the new Officer's Academy.
  • Fixed bug with Ship stats being affected by Officer levels (only ground combat stats should be affected by Officer levels).
  • Fixed cooldown timing causing enemy ships to "pass" their turns in combat.
  • Enemy ship health is now displayed on the starmap, alluding to the difficulty of the fight.
  • Ground combat damage has been adjusted across the entire game.
  • Opening cinematic combat has been updated to include more clarity and information.
  • Lowered XP requirements for Officer levelling.
  • Countless small event system fixes, upgrades and typo fixes.
  • Animations upgraded across the entire game and additional all-new Space Combat backgrounds.

Quest/Mission & Economy:

  • Rebalanced generated enemy fleet strength (slightly easier).
  • Slightly increased cost of healing officers.
  • ncreased Crew generation on colonies.
  • Reduced resource generation for Materials, Dark Matter, and Fuel.
  • New planetside away missions in the Federation and Pirate areas.
  • Early missions tweaked to include the ALL NEW task system and officer academy changes.

Ships/Officers & Powers:
=Hull and health bar values now displayed permanently during combat
=Officers now gain XP while exploring Base Rooms.
=Pirates have started captured alien vessels to use in their fleets!
=Ships that have been attacked with Ship Disable will gain a temporary resistance against it.
=Officer powers shuffled for balancing.
=Most Healing and Repair powers have been given a boost in effectiveness
=Enemy damage has been given a significant increase in effectiveness
=Damage over time powers now have damage based on relative ship strength
=Group Heal / Repair powers will no longer remove status effects, except Matter =Reconstruction
=Enemy faction resistances have been lowered for lower tier ships
=A MASSIVE overhaul and rebalance on specific power & ships, including:

  • Chimera now has a resistance to Ship Disable
  • Cloak now does minor repairs and lasts longer
  • New Eng Power - Reinforce Hull
  • Reduced duration of Brace
  • ncreased damage and repair of Siphon Dark Matter
  • Warder now has Overheat Hull power (exploits Crew Panicked)
  • Strafing Run now causes Engines Down
  • Triple Shot now exploits Vulnerable
  • Bend Spacetime's cooldown has been increased
  • Salvage Harpoon now inflicts Hull Breach instead of Sensors Offline
  • Bridge Shot no longer exploits Hull Breach, instead it inflicts Weapons Disruption
  • Dimensional Flashbang no longer inflicts Crew Panick & Sensors Offline, instead it inflicts Engines Down & Weapons Disruption
  • Fire At Will no longer inflicts Hull Breach, instead it inflicts Engines Down
  • Suicide Run no longer exploits Crew Panicked, instead it exploits Vulnerable
  • Supercharge Polarity is now a single target attack that can inflict Vulnerable
  • Siphon Dark Matter no longer inflicts Vulnerable, instead it inflicts Crew Panicked
  • Stasis Lock no longer inflicts Engines Down, instead it exploits Weapons Disruption
  • Warp Atomic Structure has reduced cooldown time and no longer inflicts Hull Breach or exploits Vulnerable, instead it inflicts Crew Panicked and exploits Hull Breach
  • Ablative Field now can target allies but has slightly reduced effectiveness
  • Adaptive Armour now has a group heal
  • Suicide Run has slightly reduced % to disable and damage
  • Death From Above and Ramming Speed have reduced % for self Hull Breach

Thank you all so much for supporting us during our Early Access! We're working super hard on getting Act 2 and Act 3 out there. We hope to exit Early Access in the late August to early September timeframe.

Good luck out there in this Chruul infested galaxy!

Halcyon 6 Team

Information about

Halcyon 6: SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released


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