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Hero-U - Interview @ Techraptor

by Myrthos, 2015-05-16 15:32:29

Techraptor interviewed the Coles about Hero-U and their current second Kickstarter, which is already halfway its $100K goal.

The interviewer summarizes parts of the interview in this way:

After talking with them, I’d say if I had to choose 3 words to represent Hero-U they would be: choice, consequences and fun. Those are at the heart of most of the design decisions for Hero-U I believe and are what makes this game stand out so much from other projects.

Choice is represented in almost everything in Rogue to Redemption. Hero-U often presents problems in various forms for the player to choose if and how they interact with them. Given their background with Sierra, Corey and Lori have spent a lot of time explaining the differences in that approach compared to the traditional adventure puzzle game approach.

By focusing on creating potential systematic solutions to problems rather than scripted ones, they are able to give a lot of freedom to people to choose how they want to play. It’s not just about creating branching paths and dialogues in Hero-U: Rogue to Redemption, though there is plenty of that, it is also about creating the type of experience one is interested in. If that is sneaking about and avoiding combat using wits and tricks, you can do that; if you want to fight with dastardly deeds you can; or if you want to focus on having friends and some more scholastic pursuits you can.

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Thanks Silver and Coboney.

Information about

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released


Details