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Hero-U - Post-Funding Update #40, About Kickstarter

by Myrthos, 2013-07-30 10:44:53

Corey Cole writes in this update, about Kickstarter, the games Kickstarted by them and how that compares to games published in the regular way.

How do Kickstarter-funded game projects do compared to ones financed by publishers? Actually, very well. I've read that 90% of Kickstarter projects eventually ship, but that almost all of them miss their deadline estimate. That's a heck of a lot better than the 20% of publisher-financed games that eventually make it out. My numbers may be off, but the conclusion is definitely correct – A game funded on Kickstarter is much more likely to ship than a traditionally-produced game.

As to the missed deadlines, those are almost inevitable. If a project barely reaches its goal (such as Hero-U: Rogue to Redemption), the creators need to scramble for resources and use part-time developers to get the project done. If it makes a lot more (e.g. Double Fine Adventure), the developer is expected to make a much more complex game with stretch goal features. It takes a lot more time to make a big game than a small one.

So when people complain about Kickstarter projects "running late", they are apparently looking for miracles. It's possible for a game to ship on time, under budget, and relatively bug-free – I've managed it on several of my projects – but it's never the way to bet. Big publisher with a big budget, indie developer with a tiny budget – The process is difficult and uncertain for all of us.

He also provides an overview in this update of what some of the former Sierra developers are working on.

Information about

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released


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