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Driftmoon - Reputation

by Skavenhorde, 2010-11-28 11:25:32

Ville Mönkkönen posts an update concerning the reputation system in Driftmoon. At first he wasn't going to put a reputation system in the game, but decided against that because with it the game there are consequences for your actions.

I don't believe the C&C wil be as grand as in The Witcher, but at least there will be some kind of consequence for the things you do within the game. Here are his reasons for including it and he asks for ideas on how a reputation could affect your character:

 

Whether choices are interesting or not, they have to mean something to be choices. If the end result is the same, whether you choose to kill the king or not, it’s not a choice at all. That’s one of the reasons RPG’s tend to take more time to make, every choice you give to the player makes everything else a little bit more complex. But every little bit of consequence your actions have makes the world more believable and real.

 

That’s why I’ve decided that having a reputation system is a good thing. It’s a clear way of saying that whatever you do has a consequence in the world. It’s overly simplified, but I don’t think it has to be that complex. Of course it remains to be decided on what reputation actually does in Driftmoon. Usually in other games I’ve seen it affect relations to certain characters, you might get some quests depending on your reputation. And I think in Baldur’s Gate it affected prices in shops. Please comment if you have any (good or not) ideas on what a reputation could affect in the game.

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SP/MP: Unknown
Setting: Unknown
Genre: RPG
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Release: In development


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