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Jagged Alliance: Flashback - Update #24, and 25

by Couchpotato, 2013-05-22 00:32:42

Full control released two updates today for Jagged Alliance: Flashback. The kickstarter is close to the end and still needs at least $70,000 with 47 hours left.

Again we want to thank you for all this support, for your trust and your help. Thank you so much, this already has been an amazing journey. We love you. Honestly.

So this is the first day we’re going for a second update. Why? Just because. And Javier already posted this on the Bear’s Pit. But we want you to know his thoughts as well, as he is one of our leading heads behind the scenes.

Assets and Modding

Hello everybody! People keep asking about budget things and how much money we can spend on this and that. So let me give you a small insight on the Art-Department. One of the challenges we face with whatever budget we have to make Jagged Alliance Flashback is of course what we make with the time and money we get. If you ever worked with 3D graphics you know its a time intensive affair. And sometimes not always a loved affair. To bring in the love again we need to have an art pipeline that is efficient and reduces wasted time. Cause wasted time is money thrown out of the window. And honestly: Who the hell does that?

New Tier Bundles

$2700 Two Please Tier: You sure drive a hard bargain, therefore you get: All previous rewards ($2500 not included) + The $1200 and $1800 bundled up (ONLY THIS TIER) Limited (3)

$3600 Lead and Conquer Tier: You’re quite the multitasker huh, you get: All previous rewards + The $1800 and the $2500 bundled up (ONLY THIS TIER) Limited (1)

 

Radio in JAF

Kaboom! As you may know, there’ll be an in-game radio in Jagged Alliance: Flashback. This means that here and there you’ll find radios to listen to and probably also be able to carry one with you for the road. Crank up the volume and go for it. To make this part a bit more interesting we’d like to add different music from the 1980’s era and include channels, each with their very own music style which people can choose from (in terms of modding we think we’re going the Grand Theft Auto way to allow people adding their own music, however that’s not yet clear).

While we won’t have Elliot, the idiot, in the game (which is for obvious reasons) you may have noticed that one of our backers already pledged to become the voice of the local radio. The radio host will occasionally be able to comment on the current situations happening in San Christobal. These are triggered either by the player succeeding or failing specific missions and can even be used to hint at troop movements across the island. Elliot might be gone and the faces change, but rest assured we’ll try hard to re-produce the same tongue-in-cheek situations and dialogue from JA2 in Flashback.

Diorama Commentary Video

We released a diorama commentary video to go along with the this morning's press release, so you should get a chance to see it in the update as well.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: Unknown
Release: Released


Details