Your donations keep RPGWatch running!
Box Art

Kickstarter Games - Chronicle of Ruin Update #3

by Silver, 2016-04-27 04:04:21

Chronicle of Ruin is a real-time tactical JRPG epic with inspiration from Ogre Battle, Final Fantasy VI, and Final Fantasy Tactics. It is on kickstarter at the moment having raised 5K of a 36K goal with 22 days remaining and is the work of one developer named Andrew Silverman. Check out his devlog for more info or to offer direct feedback. For this update the developer answers some common questions about the project.

FAQ Round 2

Is Chronicle of Ruin coming to Android?

As of now, Chronicle of Ruin isn't coming to any mobile platforms. However, it's definitely something that I'd like to explore down the line. As you can imagine, the game isn't that demanding in either terms of processing power or precision of controls. Touch controls could even be a great thing for both the tactical map and combat. But, I'm not going to guarantee anything I can't guarantee, so that's a 'no' on mobile for the time being.

But is it really coming to Linux?

On the other hand, yes, the game is absolutely coming to Linux.

Does the game have anything built in to add to replayability?

Easy modding and a map editor are two things that I'm extremely interested in getting into the game eventually, both of which should add significantly to the game's longevity.

Are there random encounters or grinding?

Nope! All encounters are visible in the field (outside of those triggered by cutscenes), and the experience system is 'gated' at several points, which is something I'm going to go into in an update about stats and character growth soon.

Are there going to be cool semi-random dialogues in battle, like how characters sometimes shout out the actual spells in Final Fantasy Tactics?

Maybe! Let me know if you want 'em in -- this is a pretty easy thing to put in, so it's implementation is almost entirely based on demand.

Will we be able to skip longer spell animations?

I can't see there being many (or any) animations that go that long. If you make an animation that people want to mash through, you've made too much animation.

Will there be male and female options for the main character?

Characters won't have gender options. Here's my exact answer, to elaborate:

"Well, first thing that I'd say is that the game really doesn't have a 'main character'. FFVI's main influence on this game is a narrative structure that freely shifted focus between characters - from Locke to Terra to Celes to Edgar and all the other characters.

Chronicle of Ruin works in a similar fashion, so while the game may start with that character at the center of the promo art (Rugar), he's absolutely not the 'main character', and to answer your question more directly, very large portions of the game are spent centered around the female members of your party."

Information about

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development


Details