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Kingdom Come: Deliverance - Interview @ RPG France

by Hiddenx, 2015-10-11 10:37:05

RPG France interviewed Viktor Bocan, the lead designer, and Dan Vavra, creative director of Kingdom Come: Deliverance at Gamescom 2015:

[Editor's note: the following text is auto-translated -> here's the original text]

How will we develop our character?

V. Bocan: If you fight a lot, you will become a better fighter. So you do not have the skills to select where you want to progress, but only to use them. And in these skills, you have "perks" special abilities in some ways. There you have to choose the ones you want. For example, if you fight with swords, you'll have to make a choice among the different techniques available.

D. Vavra: This is similar to the old Fallout. Each time you gain a level or two, you'll have to choose one of these skills. It could be a new movement or a new capacity for speech. Next, you'll statistics (strength, vitality, endurance, etc ...) that can be improved, but the skills are the most important [Ed. In alpha, the statistical increase of themselves when we use Affiliated skills, like the Elder Scrolls series] [...]

Have you paid attention to the historical reality?

D. Vavra: Some people think historically accurate games can be annoying. This is not what we think, and we wanted to offer an experience similar to a machine back in time, where players can see how was the fifteenth century. There are many interesting things that we can show, then we are as accurate as possible. I do not think it's inconsistent with anything, it's just a little more work for us. So, we will have the most realistic fighting. We look at martial arts and medieval combat to provide an authentic representation. We also try to dispel myths that run over this period: in many movies, you see people get cut in armor as if they were made of paper and it will not happen in our game.

V. Bocan: Similarly, there is a myth that if you wear a plate armor, you can not move and you'll need the help of four people to ride your horse. This is wrong and we want to try to show it.

D. Vavra: We try to change these myths. On the other hand, we use real places that still exist and that you can visit. Old castles, churches and other stuff that always stand up. [...]


What about the social situation of the character? She will be led to evolve as and events of the game?

V. Bocan: That's an interesting question. You start as a simple son of a blacksmith. You will not become king, as many people require. You will not go to conquer the world and you do not become a pirate, because there is no sea ... What else?

D. Vavra: Basically, there is an interesting development. But you are a normal guy who is involved in events that surpass him, that he can not influence. There is indeed a social progression, but you will not become a knight and nobleman or something else. It's more personal character development, and evolution of its importance and influence on events.

V. Bocan: It's just an ordinary man who sees his life turned upside down and finds himself propelled into something much larger, it must still try to solve to survive. [...]


Have you planned a faction system? Some will they be reachable? Does it have a reputation system?

V. Bocan: We have a reputation system and there are factions everywhere. There are bandits, Cumans hordes, which is allied with factions market for example. You can not join the Cumans, but you have a reputation vis-à-vis them. So if you kill a lot of bandits, just because you want to beat you, your reputation as bandits killer grows. Conversely, if you do bad things, people will look at you askance and refuse to give you quests or shops raise prices. If you steal things and assassinate people, your head will be a price and try to kill you. So reputation is very important. You do not join faction, you just do things that have an impact on your reputation to the extent of what you can achieve. [...]

Information about

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released


Details