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Kingdom Come - Interview

by Aubrielle, 2016-02-04 01:05:38

Warhorse Studios' PR campaign continues.  We've been tipped off to their newest interview for Kingdom Come: Deliverance, this time with PC Invasion.

Martin Ziegler: We’re trying to find a balance between an open-world game and a story-driven game. In the open-world part we want players to be able to immerse themselves in the world in ways which aren’t well explored in games; both in terms of the geographical region and it terms of the historical period. We want players to be able to experience that time and place; we want the world to look like it did at the time and we want people to behave like they did at the time.

So we researched how the justice system worked at the time and what people did at the time – Where did they get their food? When did they get up? How did the public administration system work? Things like that. We want to simulate that in terms of AI and in terms of gameplay mechanics. If you commit a crime, we want the NPCs in the game to react closely to how they would at the time. So we want them to run to the nearest town with a guard that is able to force you to pay the fine or imprison you and stuff like that.

Also we want to have the story that will drive you to explore that world, see different locations and see all the stuff we’ve put in place.

TS-Z: A lot of games are set in medieval times, but no game has ever tried to be realistic and as historically accurate as possible. There’s always this touch of fantasy somewhere; we’ve tried to avoid that completely.

Since we try to have realistic and historically accurate game, universities, museums, cultural people and living history people and people who are not connected to video games are very interested in this project to reconstruct Bohemia in the year 1403.

More.

Information about

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released


Details