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Kingdom Come - RPG Codex Review

by Silver, 2019-03-04 21:18:18

The RPG Codex has reviewed Kingdom Come: Deliverance.

On top of the things mentioned before, KCD is full of interesting systems and simulation aspects. Aside from the deep combat system talked about earlier, there is fairly deep NPC behavior. At night, NPCs go home and sleep in their beds, taking off their day clothes. If they must go out, they will walk with torches or candle lamps. In the morning, they have breakfast in their homes and go outside, typically to their workplace. Farmers work the land, blacksmiths pound on metal, millers carry sacks around, and guards patrol the streets and roads. In the evenings, men often go to taverns and drink or play dice games. Women sweep the houses or streets. There are a lot of little custom touches that really make the world feel alive. There are even dogs and pigs walking around, or lounging under the sun. The AI is also good enough to run away from trouble, raise an alarm if it sees you doing shady things, close and lock doors when needed, and other such things.

There is an in-depth stealth and subterfuge system. You can sneak by staying out of sight and hearing, which is affected not only by your stats in the relevant skills, but also by what you are wearing. Put on soft, dark clothes, and you will make virtually no noise and blend into the night. Try sneaking in a suit of plate mail, on the other hand, and you will make enough noise to bring the entire Cuman army down your way. Correct clothes can also serve as a disguise, allowing you to enter hostile areas, for instance wearing Cuman armor will let you infiltrate an enemy camp in one of the main quests. You can also perform sneak attacks if you catch an enemy unawares, and there is an interesting lockpicking system in play. To navigate it, you move the mouse around until finding the lock's sweet spot, and then rotate the lock with the D key, while at the same time using the mouse to keep the sweet spot moving so that it stays in the same place relative to the rest of the lock. Not exactly rocket science, but it's probably the most interesting lockpicking system I've seen so far in a game.

There is also a very interesting and deep charisma system. It is affected by many factors, such as the quality of your armor and clothing (a shining suit of plate will impress people a lot more than peasant rags), your deeds and stats/perks, whether or not your clothing and armor are repaired and in good condition, or torn apart and covered with dirt and blood, if your weapon is covered in blood (this helps to intimidate people), when was the last time you bathed, and other such factors. The humorously designed perks add to this in various ways. For instance, there is one perk that makes your character more attractive to the opposite sex if he doesn't shower a certain amount of time. On the other hand, the stench is so strong, that your stealth is reduced by 30%.

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Information about

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released


Details