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Knights of the Chalice - Hits v1.06

by Dhruin, 2009-08-15 14:17:47

An update for Knights of the Chalice:

1.06: This will not hurt your saved games.

Note: in order to take a five foot step after a full round attack (and not have the computer automatically switch to the next character), don’t use left click on target to attack. Instead choose the Attack option in the menu (or use a keyboard shortcut). Left clicking an enemy is usually considered by the game to be a quicker option and it is assumed that the character will finish his round after the action.

Changes:

1) Fixed a rules compliance issue: a character should be able to take an equivalent move action (that is to say an action other than moving which takes as much time as moving up to the character’s speed), such as Use the inventory, after taking a five foot step (free action) and making a single attack (standard action).
2) Added an option for automatic end of turn, as requested. If this option is on, the game will check after each action performed whether there’s anything more you could do and if not, it will automatically end the character’s turn. Examples: after moving and then attacking; moving and then using the inventory; performing a five foot step then some attacks and finding yourself without anymore enemies around you.
3) Fixed a problem with casting from a scroll outside combat: the scroll was destroyed even when the spellcaster cancelled his spell.
4) Improved the design of the scribe scroll and craft wand screens.
5) Escape will bring up the menu screen even when the computer is playing.
6) Added a button linking to the main help index in the title screen.
7) Cure spells cast outside combat on a player character will not require the caster to be adjacent to the recipient.
8) Fixed the issue when swapping characters: this issue was responsible for the bugs with Luminara targeting Kline as well as the double swapping issue. It was a small bit missing in the swapping code.
9) Added Luminara and Elinor to the list of random female names. Cool names. PS: I enjoyed reading the personalised descriptions of Elinor’s swords.
10) Fixed broken link in the Ghoul Touch spell description.
11) Fixed the spelling of peeble to pebble in Magic Stone spell description.
12) Damage dice now printed as “1D8” rather than “1D08” in the character sheet and inventory screen.
13) Changed the way campfires are printed so that the contrast is higher.
14) Added Movement by holding the Mouse button pressed.
15) Fixed a big bug in the chronometer. Thanks for spotting that, I missed it earlier as I thought the reloading was cutting down time. Now displays both hours and minutes.
16) The game will now save the cursor state (attack, shoot or observe) of each character at the end of their turn and resume it on their turn. Also saved in save games.
17) Fixed a bug with Dexterity 0 when obtained from sleep. Being put to sleep (or pinned) reduces the dexterity to 0 but it should not “paralyze” a creature. It’s only when a character acquires dexterity zero from ability damage that he becomes paralyzed because of low dex.

Haven’t had enough time to upgrade the item interface.

Information about

Knights of the Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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