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Knights of the Chalice - Reaches v.1.14

by Dhruin, 2009-08-30 08:04:47

Version 1.13 and, subsequently, v1.14 of Knights of the Chalice has been released by Heroic Fantasy Games.  Some AI improvements, selling shortcuts and general fixes:

Version 1.14:
Reminder: you will find the download link in the email you received after purchasing the game. This upgrade will not damage your saved games.

1) Any damage from Finger of Death, Mind Blast, Slay Living and Greater Disintegrate will awaken a sleeping creature, if it doesn’t kill it outright.
2) Fixed a minor bug where an enemy awakening a sleeping ally could still take a double move action.
3) Added a shortcut to sell items when trading: press “S” while mousing over an item and it will be sold.
4) Added mentions of the U and S shortcuts in the readme.txt and in-game help.
5) corrected acient => ancient in character description.
6) fixed a bug mentioned by Xalles with spells that have repeating effects, like magic missile.
7) Spellcasters will be a bit more unpredictable with their use of the Dispel spell.
8) Slightly increased big red’s use of the breath attack.
9) Creatures will avoid insanely long paths to reach the party.
10) The AI will try to surround the player characters and avoid situations where one creature blocks others.

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1.13
1) Fixed a minor bug in the inventory with item stacks.
2) Fixed the issue with gnolls in the Hill Giant Castle’s underground.
3) Fixed some more upper case/lower case display problems.
4) Fixed characters walking underneath junk in the Undead Tower.
5) Fixed the bug with picking gold stack when party is out of range.
6) The game will properly target enemies even if they’re standing on the same square as a non-combatant.
7) The game will not allow to add Flaming on top of a Flaming Burst weapon, Frost on top of Icy Burst, Shock on top of Shock Burst.
8) The game will allow casting Freedom of Movement on PCs at any time in combat.
9) The game will allow scrolling slightly beyond the map’s edges.
10) Teleport spell will not work in the orc stockade unless the gate has been reopened. Once this is done, random monsters may appear in the upper level.
11) Added an expanded tooltip presenting the main factors in chance to hit.
12) The player characters will not be able to take a five foot step in areas of tall grass.
13) Quoris will cast a few pre-determined spells at the beginning of the ultra-ending battle.

Information about

Knights of the Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details