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KoA: Reckoning - A world without Reckoning @ Gamasutra

by Aries100, 2012-02-14 13:52:47

GamaSutra has an opinion piece penned by Eric Schwarz from GameBanshee.  Entitled A world without Reckoning he gives his opinion on the game's loot system, as well as other mechanisms in the game. A quote:

This illusion of size is slowly diminished the longer the game goes on - not due to growing familiarity with the world or a recognition that it just isn't quite as big as it looks, but instead, due to the general lack of actual content populating it. The towns and cities that players visit are soon revealed to only have two or three quests to complete, each of them providing about 5-30 minutes of gameplay (which is often just running from points A to B); moreover, once you've completed a task in a given location, it's time to move on to the next, never to return - in most cases, literally.

And a quote from the conclusion:

For what it's worth, I do want to stress - Kingdoms of Amalur: Reckoning is a very fun game, beautiful, and has some excellent game mechanics. However, as much as I want to love it, the sheer size of the game has a number of pitfalls to it. The world, being as massive as it is, is necessarily empty and devoid of unique, interesting content, and the movement through the game from one zone to the next only serves to reinforce just how fleeting and inconsequential that unique content actually is. 


Source: GameBanshee

Information about

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details