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KoA: Reckoning - Answers from the Team

by Dhruin, 2011-11-17 09:56:08

The Reckoning team has posted their latest batch of answers to community questions, with responses on enemy strongholds, deeper quests and the claim of an open world:

Will there be big areas to explore without those paths we saw in the mini-map in the demos? I'm concerned about that, because though we've got an open world, if you only see paths to go, and you can't go wherever you want, it seems the world is not so open... – By alexdeguays

A: The world of Reckoning is made of gigantic areas to run freely through and explore. It's the very heart of our exploration gameplay. We do have some areas that are designed to be tighter to focus the player on a specific place or stage an ambush, or just to simply create a beautiful trail along a river's edge, but you'll always find yourself stepping out of these into open vistas, vast sprawling forests, and more.

From the very first step out of the Well of Souls, the opening dungeon, you're set loose on the world to run through massive plains, deserts, forests, coastlines, and more without anything holding you back. It's incredibly important to us that you have this free exploration experience as a player in a massive open world, so we hope you get out there and explore the far reaches of the Faelands. Come back and tell us what you find! – By Colin "Hugohan" Campbell, Lead World Designer

Information about

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details