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KoA: Reckoning - Answers from the Team

by Dhruin, 2011-12-21 23:45:38

Here's another batch of Reckoning Answers from the Team, covering more on the Jack of All Trades Destiny, quests, enemy-scaling and dialogue:

People relate this to a mmo...are the quests mmo-like too? Go kill some wolves. Go kill x more creatures? Or will there be legitimate immersive quests that draw you in like Dragon Age, The Witcher, Final Fantasy, etc. Will there be elements of choice in the quests that will affect the outcomes? – By Bluebullets

A: Our quests are too legit to quit. Given R.A.'s and Ken's presence on the team, quests and narrative are key features of Reckoning. Because we have such a detailed combat system, you are going to find a few "kill something" quests scattered throughout the Faelands. But we have a huge fiction that we need to communicate -- and as quests are one of the best ways of doing so, you'll find that the scope and presentation of quests ratchet up pretty darn quickly. In Reckoning, you'll see quests covering a wide range – you can encounter a mini-questline about stopping a doomsday cult from waking evil incarnate, and you can help a lonely fisherman make contact with a mermaid he caught a fleeting glimpse of.

We have factions which present stories that span 6-10 quests, dealing with different locations, personalities and activities. Similarly, the majority of our Narrative Zones have overarching stories that are presented in a series of related quests. In many instances, you're given the opportunity to choose what’s going to happen to these organizations and these areas – but I don't want to give too much away. – By Thomas "Bentaporst" Murphy, Narrative Designer

Information about

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details