KoA: Reckoning - Preview @ Eurogamer
Here's another Reckoning preview from GDC, this time at Eurogamer:
With a lot of combat apparently about managing the space around you as much as picking your attacks, the camera has to be on the ball, and this has been an area of focus for the devs, who say that it is always intelligently framing up the most obvious aggressors that you might want to target rather than expecting you to do it yourself (although you can do that, too).
Those kinds of guiding hands are a common theme of the GDC presentation. We're also told to expect lots of subtle visual signposting, like making sure that the two kobolds outside a dungeon are of representative difficulty for what lies beyond the entrance. That way, if you are going to bite off more than you can chew by entering, you do at least know what you're getting yourself into.
Information about
KoA: ReckoningSP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released