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KoA: Reckoning - Was the Opening Wrong?

by Aries100, 2012-02-20 21:04:30

VG247 has penned an editorial titled Getting on the Wrong Foot: Reckoning's Dire Opening. The author seems to think that people will no continue playing this game because ofhow the game begins - a relevant quote:

At the very beginning of the game, you’re given a very small number of abilities, which gives you a chance to learn the basics of blocking and dodging, melee and ranged, and decide which options work best for you. This is important, as the number of choices form here on in are staggering, but again, it’s not representative of the mid or end-game – or even a few hours down the track – to the game’s detriment. 38 Studios wants you to learn through playing what weapons and skills suit you, rather than pick from pre-determined classes, but the end result is that every weapon and skill initially feels largely the same. At this point it’s ridiculously easy to waste your skill points on completely unsuitable lines of progression, and the existence of Fateweavers, which allow complete respecs (for a fee which rapidly becomes unaffordable once your past a point at which you really should know better) suggests the developer was aware of this problem.


Source: GameBanshee

Information about

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details