Krater - Interview @ Worthplaying
There's a very short interview on Krater over at Worthplaying:
How will the injury system work?
VM: We wanted actions in the game to have consequences so we introduced a injury system to the game. Every time a character gets knocked down in combat a meter associated with that character will increase. After a set number of knock downs that character will be inflicted with a injury. Injuries can be a number of different things e.g a broken arm will lower that characters strength effectively lowering his melee damage output, while a concussion will lower his intelligence causing his abilities to have longer cast times as well as longer cool-downs.
If a player is inflicted with too many injuries that character will die removing him from the players roster forever. So it is very important to keep an eye on your team-members and take them to the doctor to get patched up.
If you're following our Krater Alpha key giveaway, by the way, they'll be going out soon now that I have internet access restored.
Information about
KraterSP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: Unknown
Release: Released