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Larian Studios - Interview @ GamesIndustry.biz

by Couchpotato, 2015-04-10 05:51:37

GamesIndustry.biz published a candid interview with Swen Vincke from GDC 2015 who reflects on the success of Divinity: Original Sin, his mistakes, and Kickstarter backers.

Not everyone has fun at GDC. With so many of the industry's key players concentrated in one relatively small area, there is no better time to forge alliances and seek out new opportunities. For many independent business owners a good week at GDC can mean a good year overall, but the opposite is also true. Making the most of that opportunity is a unique burden; a draining mix of excitement, anxiety and stress.

Swen Vincke, CEO of the Belgian developer Larian Studios, has shouldered that burden before, but this year has been markedly, refreshingly different. "It's the first time I've actually been relaxed. Actually, I've never been so relaxed at GDC. Normally I'd be fighting to be able to earn extra budget to be able to continue our game productions. Now, we're more confident. That's a nice feeling."

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