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Legend - Hand of God - Interview @ Gbase

by Dhruin, 2007-03-23 21:05:39

Master Creating's Jan Beuck speaks to Swiss site GBase about Legend: Hand of God in this interview.  Here's some strident marketing:

The "Cinematic Combat" feature sounds intriguing. What's the deal with it and aren't you afraid it could disrupt the flow of the gameplay?

The Cinematic Combat system we developed for Legend should change the portrayal of combat in action RPGs forever. Instead of always beating up enemies the same way, no matter how tall or small, Legend offers dynamic battles. Every battle is different. The hero pursues different strategies depending on the situation. Small enemies are swept away with powerful strokes of the sword, individual parades and numerous special attacks come and go. When attacking larger enemies, however, the hero has to jump in order to even have a chance of hitting them. For example, you can climb on the back of a big troll to bring him down by stabbing him in the neck with your sword. We're quite busy and having lots of fun incorporating finishing moves like that in the game.

At the same time, the equipment of you and your enemies influence the portrayal of battle dynamically. If someone carrying a shield is attacked, he'll use the shield to block attacks. If he has a sword, he uses that. If he carries an axe, he has to dodge. Depending on your weapons, different combat styles emerge. The weapons you carry also represent your decisions in terms of attributes and skills.

The controls stay the way you're used to however. Simple and fast, exactly what you probably expect from an action RPG. The typical gameplay isn't at stake at all.

Thanks Daniel and Avantenor!

Information about

Legend

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


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