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Long Gone Days - Interview

by Hiddenx, 2023-10-09 16:31:13

RPG Site interviewed the Camila Gormaz, the creator of Long Gone Days:

Long Gone Days Interview: Literary Inspirations and International Barriers

Long Gone Days is a long-awaited RPG by This I Dreamt. Crowdfunded in 2016, and then put into early access in 2018, it's been some time coming. With the release soon approaching I talked to Camila Gormaz, the project's creator, about the overall process and mechanics of the full release.

RPG Site: This game has been in the works for a while, once the game was announced how much change has it seen?

Camila Gormaz: The most important part of this release will be the addition of the final part of our story. We will finally see if our heroes are able to stop The Core once and for all. The player will also meet new allies in Poland, including a new interpreter that will help the party navigate this new environment.

Thanks to the feedback provided by the players during Early Access, we’ve made several changes and improvements. The most notable change is probably to our Morale mechanic. Originally it was integrated tightly into combat, but now it’s a bit decoupled and plays a bigger role in the story: your party’s morale can actually change the outcome of certain plotlines and unlock new quests.

Another major area of growth has been centered on characters and story. Based on all the love some characters got from the community, we also made sure to give them more screen time and more opportunities to get to know them better. We even added some additional scenes to the already released content, improved several levels and made plenty of quality-of-life changes.


RPG Site: It's my understanding that this was originally a solo project. As more people were added to work on this game, did anyone influence aspects of the game outside their roles?

Gormaz: Yes, Long Gone Days was originally my (Camila Gormaz) solo project. I started writing the story and the characters when I was about 12 years old, and growing up it was always at the back of my mind. In 2016 I released the prototype demo and then launched a crowdfunding campaign. After reaching its goal, the game had gotten too big to handle on my own, so I was going to need help. Since this game is so dear to me, I only wanted to work with people I fully trusted, and that’s where Camilo Valderrama and Pablo Videla come in.

All 3 of us share the same vision and values, and their input made the game way better than what I had in mind. Pablo has a lot of knowledge regarding history, storytelling and game design which made the world and lore of Long Gone Days feel more cohesive. Camilo’s the one who has more experience in this industry and he’s an amazing programmer as well, so thanks to him we improved a lot of the mechanics, performance and the quality of the game.

[...]

Thanks Couchpotato!

Information about

Long Gone Days

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released


Details