Looking Glass Studios - Retrospective @ Polygon
Polygon published a retrospective article about the history of Looking Glass Studios. If you were a fan of the developers games it will be a walk down memory lane.
On May 24, 2000, the Looking Glass developers left the office, their desks still covered with mementos, their computers still humming as the day came to a close. The doors locked behind them, and the halls were dark and empty. It was 15 years ago, but they still remember.
"I think much of what we take for granted design-wise in games comes directly from the philosophy underpinning all of Looking Glass' games," Spector says. "The influence of that studio can’t be overstated today, even if many don’t realize they’re building on the foundation it laid years ago."
To Spector, Looking Glass means as much today as it did when he walked its halls. He sees its influence everywhere, from Microsoft, to Irrational Games, to Harmonix and The Fullbright Company. These developers thrive on creating immersive experiences, and in some way, big or small, they owe their success to that seminal studio from the 20th century.