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Mass Effect 2 - The Making Of @ GamesRadar
by Dhruin, 2010-05-12 21:41:28
GamesRadar speaks with Christina Norman and other BioWare developers about the processes, testing and refining to achieve the final outcome in Mass Effect 2. The intro:
“The mining?” asks BioWare dev Christina Norman, “everyone hates the mining.” Yep, the mining was Mass Effect 2’s one mistake, and even then it was a small one, made worse by the sheer bloody amount of probing you had to do just to become competitive. In every other way Mass Effect 2 was an improvement on its predecessor, but it took a series of gutsy decisions to take it in its brand new direction.
Thanks, Omega.
Information about
Mass Effect 2SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released