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Mechajammer - Roadmap

by Redglyph, 2021-12-17 14:18:01

Whalenought Studios & Modern Wolf posted the post-release roadmap.

Mechajammer | Post Launch Roadmap

We wish you a Merry Christmas and a Happy New Roadmap!

We're rounding the corner on 2021 and we're going out with a bang!

We'll be taking some time away from socials during the holidays to recharge and gear up for 2022. You can expect us back and responding to players from the 5th of January.

Which leads us to the question: what's in store next for Mechajammer?

We've put together the Post Launch Roadmap below, which shows what's on the horizon for the game, and when you can expect updates.

Again, a her-uge thank you to the players who have stuck with us since the game's launching, helping surface issues, offering suggestions and generally helping shape our next steps. This Roadmap wouldn't be possible without your input.

So, here's how the next few month's are looking:


Since launch, we've put out 4 patches to the game, with a v1.05 on it's way very soon. That's not all though! You can expect unofficial branch updates until the end of December if you opt in to an exclusive 'off the grid' branch, but more on that in a minute.

We'll be bringing you Event Log v2, new quest content, more NPC portraits & expanded dialogue.

You can expect to see a new XP system very soon, too, as well as a balance overhaul and more bug fixes.


Key-rebinding is coming!

Improved onboarding and tutorial-flow (we hear you, the tutorial isn't your favourite).

You can also expect Steam Achievements, along with an official achievement guide for those interested, too.


Information about


SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released