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MMORPG News - Reducing MMO Lag @ Slashdot

by Inauro, 2007-10-20 01:26:51

Slashdot has picked up a couple of articles on efforts to reduce lag in MMOs.

"Time lag can cause some very strange behavior in massively multiplayer online games when players' actions onscreen become slow and jerky. New techniques are on the way to reduce the problem of lag time in MMOGs when a player's computer can't keep up with changes in a shared online world. Games like Quake use a technique called dead reckoning and while traditional dead-reckoning systems that assume that a game character will maintain the velocity and direction that it has at the moment an update is sent to all other participating computers; dead reckoning works best for movement and shooting and less well for erratic actions such as interacting with objects or with other players. Read the abstract of new technique called 'neuro-reckoning' that may improve the predictive process by installing a neural network in each player's computer to predict fast, jerky actions."

Information about

MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development


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