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Mythos - Interview @ MythosGuru

by Woges, 2008-06-13 03:01:34

Ian Cheong writes in to tell us of an exclusive interview with Max Scheafer at MythosGuru.

3. Are there going to be any other differences between the races besides elemental resistances, such as race-based crafted equipment or racial achievements?

No, we generally want to keep the differences in the classes rather than races, but some minor tweaking may be done with the races. Nothing planned immediately, though.

4. Will there be a stronger emphasis on the uniqueness of items, whereby players will actually hunt for specific items to bolster a specific build?

Yes, we’ll be revamping drop rates, and create super-rare items that require a lot of hunting. Also we intend do some variation on set items. We realize there isn’t much of a “directed hunt” mechanic in the game right now, and we’d really like to work that in.

5. How many zones are you planning on having in Mythos before the game is released?

Our current plans are to start with the existing three zones. However, the new Overworld features allow us to extend the total content available in those zones quite a bit. So we’ll have about 50 levels of content to go through at launch.

Information about

Mythos

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


Details