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Neo Scavenger - New Build & Bug Fixes

by Couchpotato, 2014-08-06 05:36:32

Blue Bottle Games has a few more updates for Neo Scavenger. I found the following one the most important one this week as the developer updates his blog daily.

The post has infomation about a new test build, and more bug fixes.

New Test Build 0.9931b: Fixes and Balance Patch

I've just finished uploading new test beta 0.9931b, which fixes and balances several of the issues found in the most recent major update (v0.993b).

Updates Included in the Test Beta

Test beta 0.9931b includes the following changes:

    Added new item property 88 to ignore subgroups when stacking items. (e.g. like recipes and headlines)
    Added code to make chance of disease transfer in battle depend on ratio of current range to transfer range.
    Changed creature spawning rates to be weighted by new "fWeight" field in game data.
    Changed creature spawning rates to reduce skewing towards creatures with variants (e.g. Blue Frogs).
    Fixed Blue Rot, Smallpox, Pneumonia, and Hepatitis from stacking multiple stages on same creature.
    Fixed a bug that caused override data to be ignored when applied to template-based items (e.g. camps, data).
    Fixed a bug that caused craft confirm button tooltip on non-crafting pages sometimes.
    Fixed a bug that caused crafted output items to be missing software sometimes.
    Fixed a bug that caused "SetImmunity" to ignore ID namespaces in mods.
    Fixed a bug that caused return to Zom Zom's to delete confiscated items.
    Fixed a bug that caused confiscate to throw null pointer error if used a second time during a play session. (e.g. Zom Zom's stuck bug)
    Fixed typo in Zom Zom's.
    Fixed a bug that caused gas mask cartridges to not fit on ground.

Most of these are fixes for improved stability, though a few should make modding more effective. The rest are primarily balance tweaks.

Blue Rot was becoming a bit too common and lethal, so I reduced the chances of transmitting it in battle. That, and I also adjusted creature spawn rates so we saw more regionally-significant creatures, instead of seeing more creatures simply because they had lots of variants to choose from.

Information about

Neo Scavenger

SP/MP: Single-player
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: Released


Details