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Neo Scavenger - Test Build 0.9940b Released

by Couchpotato, 2014-10-06 05:32:08

Blue Bottle Games released another Beta build for Neo Scavenger players to test this week, and here is the information straight from the games website.

The biggest update is the new ending. There's a new encounter location on the map, and the plot ending can be reached through it. Some changes have been made to other encounter locations and items, tying them into this new place. Also, I've edited many of the random encounters so they don't imply the player knows more than they should, since the player has amnesia.

Warning: The ending is still fairly experimental, and may have issues. You may want to back up your save file before entering the new location, just in case you encounter a dead-end or other error. Also, I'm interested to hear what you think of it after trying it out!

Furthermore, a handful of new items have been added to the game. Some are mundane, like the humble potato chip bag, while others are more unique or useful, like the roadmap or special keys.

Scavenging got a big update, with each urban hex now guaranteed to have more scavenge choices initially. Forest shacks are once again guaranteed to at least start with one building to search, as well.

AI battle moves have been reprioritized, to make them more consistent and effective. DMC guards should now flag unwitting players less often. Several bugs were fixed, including armor penetration and ATN cannibal warnings. And modders will want to note some of the new features, such as "aThresholds" and the ability to both add and remove map text now.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

Information about

Neo Scavenger

SP/MP: Single-player
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: Released


Details