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Nyrthos - Interview @ RPS

by Dhruin, 2012-01-19 21:03:41

Looks like the announcement of Nyrthos has stirred some interest with Rock, Paper, Shotgun offering a short interview with BeerDeer. If you follow our forums you'll know the BeerDeer devs have been posting, so this short conversation doesn't offer much new other than a better insight into the "cooperative" features but it might still be worth a quick read:

RPS: You’ve talked about elements of the game requiring players to work together. How is this happening? Will the game have MMO features, or is this just for people you’ve invited to play with you?

Martin Jelinek: The basic idea is simple but possibly a lot of fun. There will be places or objects in Nyrthos that allow players to interact. Noone is “required” to do so, but if he does, he actually casts a vote on what should happen next. For example, there might be a broken bridge across a river, making the cave complex right behind it inaccessible. The bridge can be built, but only after a certain amount of wooden planks are gathered. It is a pretty big task, so players have to cooperate to make it happen and it will probably take some time. And after the operation is successful, the area will be opened for everybody. That’s just a basic example.

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RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development


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