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Obsidian - Feargus Interview @PCGamer

by Silver, 2016-12-12 22:25:29

PCGamer interviews Feargus Urquhart about the future of RPGs.

PC Gamer: How exactly would you define "role-playing game", right now?

Feargus Urquhart: For me, role-playing is what it has always been. It's about choice. It's about letting players do what they want to do, and having the game react to their particular way of playing the game. In the early days of CRPGs it was mostly about party choice. Players could choose to have certain classes in their party, but there were always more classes than party slots. So, players made choices, and then had to fight their way through the game with that party. In modern RPGs those choices have become much more about what type of role the player wants to play - are they good, evil, male, female, straight, gay, violent, charismatic, stealthy, etc... We talk a lot in the industry about AR and VR, but often look at the best RPGs as the best way to escape from reality, and immerse yourself in another world.

PCG: What do you think have been the most important role-playing games of the past few years? Which games have inspired you?

FU: It's probably been more than a few years, but I was always impressed with the Mass Effects. You have to play a more specific role, but they really fulfill the feeling of being James T. Kirk in many ways. More recently, the Witcher 3 did an incredible job of creating a very living world, and it's cool to play an RPG with a bit more of an action slant. When it comes to Fallout 4, no one does it better than Bethesda in creating a visually dense environment helping to really put you in the post nuclear world of Fallout. I'd also like to point out Spider, another RPG developer, who is still learning the craft, but has made some interesting games with Mars: War Logs and Technomancer. I'm interested to see where they go in the next few years.

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