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Pillars of Eternity - Review#3 @ RPG Codex

by Hiddenx, 2015-06-21 20:54:03

The Codex seems to be facinated by Pillars of Eternity. After Darth Roxor and Decado a third one is now released. This time Vault Dweller and Grunker analyze the game:

It’s a better Baldur’s Gate, with more depth and role-playing that goes beyond playing dress up. Still, it’s Baldur’s Gate, not Torment, Fallout, or even Mask of the Betrayer. Presented with the first and possibly the last Great Opportunity to do something memorable, Obsidian did what they’ve always done – played it safe and went after the BG fans, long abandoned by Bioware.
(...)

Pillars of Eternity stays true to the spirit of Baldur’s Gate, which is a nice way of saying that it’s a combat heavy game with crappy combat but pretty backgrounds. I’m happy to report that the backgrounds are spectacular and the combat is every bit as crappy as you remember.
(...)

The system's "flatness" is also its greatest weakness, however. The version of D&D that Sawyer is trying to emulate here is its 4th Edition. This system compromised on the fundamental difference in feel between classes to instead use uniformity and universal rules to provide balance instead: while some builds were better than others, all builds were useful. In contrast, earlier editions of D&D have classes which are so underpowered compared to others that comparisons are meaningless. In many ways, PoE completely succeeds in the objective to shed itself of this problem, but it comes at a price: you consistently feel that the changes you make to the characters are fairly miniscule. A huge part of this is thanks to the universality of the abilities the character system bestows upon you. Because most of your abilities continue to be relevant throughout the game, you are rarely that excited to gain new abilities and spells. You might be exited to get access to a new level of Cipher spells for example, since some of these are certainly a step up in power compared to your earlier abilities, but you have no reason to care when you gain further Cipher spells from that same level. Since the Mass Charm that worked so well for you in the last 20 encounters will work equally as well in the next 20, switching tactics is, for the vast majority of encounters, reduced to a matter of style. In dire cases, even gaining access to high levels of spells will yield no excitement, as you sometimes completely disregard newly learned abilities in favor of spamming that Level 2 AoE immobilize you’ve grown so fond of. In other words: you could switch from the aforementioned Mass Charm to a damaging AoE spell and knockdown... but why would you want to?
(...)

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details