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Pillars of Eternity - What's Next? @ PC Gamer

by Hiddenx, 2015-09-04 10:08:43

Steven Messner listened to the the plans of Obsidian devs at Pax Prime - Some quotes:

I don't think it was worthwhile developing for Linux," Brandon Adler, lead producer said in response to questions the team had gathered from Twitter before the show. "They are a very, very small portion of our active user base—I think around one and a half percent of our users were Linux.

Prior to doing Pillars, every time we worked on a game it was always something that belonged to someone else.

Eventually, as they set their sights further into the future, the obvious question of a sequel was brought up. "We're very interested in a sequel," Brennecke said. "We own something now and that is huge for us. For an indie developer, to have your own thing—it's fantastic. We can make a sequel and we don't even have to go to a publisher; we hold all the cards now."

"I think it's changed people's ideas inside the studio about what types of games we can make," Sawyer said. "Prior to doing Pillars [of Eternity], every time we worked on a game it was always something that belonged to someone else because publishers do not want you to retain the rights to those things, so it's also changed our internal thought processes about the sorts of games that we can work on."

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details