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Pillars of Eternity II - About Programmable AI

by Silver, 2018-02-07 02:21:13

PCGamesN explores Pillars of Eternity II: Deadfire and enjoys the customizable AI.

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Pillars of Eternity II: Deadfire rethinks companions. As an RPG born from the Infinity Engine mould - which birthed Baldur’s Gate and Icewind Dale -  a heavy emphasis is placed on party-based combat. Its predecessor replicated Baldur’s Gate’s combat perhaps a little too faithfully, creating a system that was not only deep, but often confusing. With Deadfire, the team at Obsidian aim to rectify those problems, leaving behind not only the problems of its predecessor, but making your companions smarter and more engaging to be around. 

Take a closer look at Pillars of Eternity II's ship combat

 

A few key changes have been made to Pillars of Eternity II’s party system. You can expect to see:

  • Cleaner combat mechanics that don’t sacrifice the original game’s depth.
  • A new AI system that provides more challenging enemies and smarter companions.
  • The ability to write AI behaviour routines for your companions.
  • A new multiclass system that allows you to craft highly diverse characters.
  • Companions that can argue or even fall in love with both you and each other.

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Information about

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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