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Popup Dungeon - Update# 9, Taking Action

by Couchpotato, 2014-04-13 04:54:42

The next kickstarter update for Popup Dungeon has more ingotmation on the games combat system from Ring Runner, and how action points will work.

Today we're talking Action Points (AP)

Action Points, or AP, are very similar to energy or mana in other games. They are determined by your Speed stat over a level modifier, which is a bar that raises as you descend further into the dungeon -- we like to call it "The Wizard's Cut."

Your AP refreshes at the beginning of every combat round, as it does in many tactical RPGs, but there's a few key differences that set Popup Dungeon's Action Points apart.

Move it!

Action Points are also used to move your character within combat. So whether you move and attack; attack and move; move and attack twice; move, attack, and then move again, etc., is entirely up to you.

Action Points are represented by an hourglass.

Store it!

You can store up to twice the amount of AP you gain per turn. This is particularly useful for when you wanna unleash a really powerful, high-cost ability. So if you see an enemy standing still, it may not just be chilling. ;p

Use it!

More flexibility! You can use AP outside of combat to prepare and recover. Movement outside of combat does not take up AP, but abilities can. So if you need to heal outside of combat, or bolster your team before a fight, you're using up AP from your first round.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released


Details