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Precursors - Interview @ GPM

by Dhruin, 2007-04-29 04:21:14

Gameplay Monthly has an interview with Deep Shadows' Sergey Zabaryansky on Precursors, revealing their space-faring RPG/FPS was partially inspired by the writings of Andre Norton.  Here's a snip on RPG elements:

The game will feature a RPG system including an inventory.  How robust are the RPG elements?

We’re inclined to make the game a RPG with FPS style combat and some Space Sim elements. “Precursors” have many planets filled with NPCs with their own story. You can take objectives from these NPCs and accomplish missions for them. You will have both non-linear and linear missions. Many quests have two or more ways of solving them, and you can choose whichever you like best. There are approximately 400 side quests in total. Some will be rather simple and straightforward, but others quite elaborate, involving puzzle-solving, diplomacy and cunning. You earn money and experience when you complete them. Money can be used for purchasing different kind of weapons, bullets, upgrades, vehicles, medicine, food etc.  Experience points give you an opportunity to improve your character and get more perks. In the game, you will see various perks that touch almost all aspects of character’s activity. Starting from a certain level, your character will specialize in some things, such as fighting, negotiating, stealth and so on.

By the way, there's a stealth mode in the game. Using it, you can silently kill all enemies in a certain location or steal something.


Source: Bluesnews

Information about

Precursors

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details