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Precursors - Review @ RPS

by Dhruin, 2011-01-04 23:24:51

Rock, Paper, Shotgun's Jim Rossignol has reviewed Precursors, the Deep Shadows scifi-shooter-RPG recently released by GamersGate - long after the original Russian release.  For those that recall, Jim is similarly enthused to Kieren Gillen with Boiling Point several years ago but you'll need to be prepared for a bumpy ride:

Look, we’ve been talking about games for a while now, so you probably know what to expect from me: I’ll put up with a lot of nonsense if there’s something interesting to be gleaned from a game’s fundamentals. I just want an interesting experience. I don’t mind it being messy or peculiar, so long as there’s something chewy in the centre. That’s pretty much what’s going on here: Precursors is an absurdly ambitious project undertaken by a team that didn’t really have a hope of pulling it off. Except they kind of did. It’s clunky and quirky and unpolished, and that doesn’t really matter. Precursors actually does work, despite having being impossibly amateurish in places, and having a constant, base-level wonkiness to it that makes you expect it to grind to halt at any moment. As I write this I’ve not yet finished the game off, so a broken quest could stop me – and it already almost did, but I bodged my way through – and that is the philosophy here: bodge onwards and sample the unlikely variety of experiences that Precursors contains, including a number of serious problems.

Wesp (of Vampire: Bloodlines Unofficial Patch fame) recently said on our forums he'll continue to work on Precursors, so I'm going to wait to see where that goes after a while before taking the plunge.

Information about

Precursors

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details