Precursors - Interview @ RPGVault
RPGVault's Jonric has a Q & A up with team members Dmitry Lysenko and Irina "Ika" Snisarenko of Deep Shadows on their upcoming RPG hybrid, The Precursors:
Jonric: As an introduction to The Precursors, what kind of game will it be in terms of its core concept, and what types of play will it offer?
Dmitry Lysenko: Precursors is a mix of genres including free play RPG, first-person combat and space simulation action. In practice, the player will take part in exciting adventures that are being developed using classic RPG rules. You'll receive various quests, upgrade your character, find and deal with numerous troubles, participate in confrontations between various factions while choosing your favorite side, and much more. The game is based on the idea of free play, thus nothing will drag you along the plot when you want to explore the world in detail. You can feel free to stop your progress on the main quest line at any time, and spend your time trading, fighting or leveling your hero...Jonric: What elements will RPG fans relate to, and how important are they within the overall game design and scope of play?
Irina Snisarenko: This is a real RPG in terms of its structure. We have firearms instead of swords, bionic weapons rather than magic, and spaceships and robots in place of mounts. All the other elements are true to the classical features - quests, leveling and upgrades, trade and relations with NPCs and factions, etc. They are parts of a larger structure, so they can all be viewed as core elements, and very important for player.
Also, true RPG fans are free to play any role; they can be good, evil or neutral, and the choice will affect the gameplay in a variety of ways.
Information about
PrecursorsSP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released