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Prey for the Gods - Interview @ GameWatcher

by Hiddenx, 2017-05-01 10:26:50

GameWatcher has interviewed No Matter Studios' game director Brian Parnell about the action survival adventure Prey for the Gods:

It wasn’t that long ago that a small team banded together to reveal a new and mighty undertaking in the form of Prey for the Gods. No Matter Studios is the humble gathering of industry veterans Brian Parnell, Hung-Chien Liao, and Tim Wiese that pledged to bring players into the open-world journey of a young, unnamed woman tasked with challenging great and terrifying beasts. The videos and screenshots that were offered reminded players immediately of the grand scales of games like Shadow of the Colossus.

Following a successful KickStarter, No Matter Studios has worked tirelessly to bring this project to life and lead us into the wild and wintry adventure that Prey for the Gods promises to deliver. Recently, GameWatcher was able to pull game director Brian Parnell away from the grind to chat in-depth about the latest on the game. Parnell opened up about what we can expect to get into when Prey for the Gods drops, as well as how the formation of No Matter Studios and concept of Prey for the Gods came about, some of the systems at play, what we’ll be doing in the game, and more.

[...]

GameWatcher: When it comes to progression in Prey for the Gods, would you say there’s more of an emphasis on exploration, combat, or are you looking for a solid balance of both?

Parnell: We kind of been refining what we’ve been doing with all of it. It really depends on what we’re working on for a given day. For a while, we working on a balance. Even in the team is a balance. I’m not up for a constant battle. I feel like I’m more interested in exploration and story side of it. On the other side, I feel like Chien is definitely more up for that twitch, combat gauntlet. He loves Dark Souls and Bloodborne and really digs that sort of nerve wracking intensity. Meanwhile, I think Tim is sort of a good middle ground between us. I think a lot of people want to see that balance, but it also depends on the day. Whatever we’ve decided to work on sort of affects that balance. Ultimately, we’re trying to be mindful of pacing and give players the experience of the world we’ve built as much as the combat.

[...]

Thanks Farflame!

 

Information about

Praey for the Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Non-RPG
Platform: PC
Release: Released


Details