Project Eternity - George Ziets on the Setting
Obsidian's George Ziets has shared his views on the Project Eternity setting with Examiner.com.
1) Soul mechanics. I like the fact that this defining feature of the world affects almost every element of the setting. For example, we had a creature meeting this week, and we kept coming back to questions like, “Okay, given our soul mechanics, what does it mean to be (for example) undead in this world? What does it mean to be this other creature type? What kind of soul would this creature have? Why would it exist in our setting?” Our soul mechanics give us a strong foundation upon which to build the rest of the world, and in most cases, they result in logical reasons for subtle (or significant) differences between PE and other fantasy settings.
Information about
Pillars of EternitySP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released