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Rebel Galaxy - Interview @ OnlySP

by Couchpotato, 2015-02-26 04:15:44

James Billcliffe of OnlySP interviewed Double Damage Games about Rebel Galaxy.

“The environments and the solar systems that you’re playing in are all randomly generated, so every time you play, they’re different,” says Erich Schaefer, president of Double Damage. “The storyline is not so randomly generated, that will just flow, mostly linearly. But you’re free to branch off, maybe you have to become a little stronger before you can get back into the storyline, you can just do that the way you want to do.

“In the end there will be a grand finale,” he adds.

Travis Baldree, CEO of Double Damage continues: “It’s kind of like a Fallout 3 or Oblivion. There’s a main storyline, but most kinds of people drift off and do other stuff and dip back in,” he says.

“We’ve been doing random games for a long time. I think this one’s easier, because the scope of the content that we have to balance is smaller. I mean, we’ve been making action RPGs forever, and they all have 10,000 different swords that have to level gracefully across the whole game, and all these different weapon types.  All those have had a narrative as well, that has to sit within a randomly generated world. But honestly, dungeons are a lot harder than space; you don’t have to worry about the walls intersecting the wrong way.”

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