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Rebel Galaxy - Interview @ Zoot Plays

by Couchpotato, 2015-03-27 04:17:24

Erich Shaefer of Double Damage Games was interviewed this week on a blog called Zoot Plays to talk about his latest Space shooter RPG game Rebel Galaxy.

Zoot: In your opinion, is there a noticeable phobia amongst the gaming community that your team must overcome about what an indie title can and should be? And what steps are your team taking to correct (if applicable) these stereotypical views?

Erich Shaefer: I don’t think the gaming community is prejudiced against indie titles. Many do quite well with Minecraft being an obvious example, as well as our own Torchlight stuff. The challenge is getting noticed at all, especially with a game like Rebel Galaxy which has no obvious popular titles to compare it to. Our gameplay is unique and not easy to explain in a paragraph or two, but it is easy to show, so we are hoping streamers will take an interest and spread the word.

Zoot: Rebel Galaxy feels like a refreshing mix between Wild West and Pirate themes, and pure space adventuring; especially the battles reflecting that of Assassin’s Creed Black Flag and the pirate ships at war on the sea. So what were some major influences in creating this game?

Erich Shaefer: With Rebel Galaxy, we raided a diverse library of games we’ve loved playing in the past, both space-oriented and sometimes not. The list is long, but space-game-wise, I like to point to Wing Commander: Privateer and Freelancer for the open-world, ship-upgrading elements and Star Control 2 for the alien faction systems and exploration. But equally important are Sid Meier’s Pirates, Black Flag naval combat, and a ton of movies, books and TV.

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