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Rise of the Argonauts - Interview @ RPS

by Dhruin, 2008-07-04 00:54:37

Rock, Paper, Shotgun has an article format interview with Rise of the Argonauts lead designer Charley Price, who draws parallels with Mass Effect:

Okay, but what kind of RPG are we looking at here. Is it really Titan Quest with 3D visuals? God Of War with level-grind stats? “Every choice has a demonstrable impact on your character and the world,” said Price. “Beyond that, we offer a rich, cinematic narrative experience akin to Mass Effect, with all the great characterization and important decisions that fans of that game will appreciate.”

The parallel between the two games could indeed go further: both use the ship as a means of travel, story-telling, and quest-bridging, as Price explained. “The Argo is Jason’s mobile headquarters, home to him and the Argonauts on their voyage. In a way, the Argo becomes another means of chronicling Jason’s journey. As he travels from island to island, gathering Argonauts to his side – they will occupy various rooms aboard the ship, reflecting where Jason has been and the choices he has made.”

Information about

Rise of the Argonauts

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC, Xbox 360, PS3
Release: Released


Details