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Rise of the Argonauts - Review @ Crispy Gamer

by Magerette, 2008-12-23 14:43:28

Crispy Gamer is the latest to review Liquid Entertainment's Rise of the Argonauts and find it wanting. On their review baseline of three options, buy it, try it or fry it, the game is recommended for the saute pan, though with a nod at some good points:

Dialogue, rather than combat, is your primary interaction with the game. This might have been refreshing, but Argonauts features reams of dialogue, almost all of which is delivered by nearly static characters in frequent cut scenes. The upside is that it's all rendered live, and you can button through the dialogue line-by-line. But the game is written so that the incidental details revealed in conversation are important -- they'll recur in later conversations, and may be needed to complete dialogue trees in which you can curry favor with the gods.

So you don't want to skip too much of the dialogue, but that means sitting through a Metal Gear's worth of cut scenes in which you'll stare at homogenous character models acting out a script that plays like a first draft. There's so much unnecessary, extraneous detail that I'd swear no one ever took a red pen to the massive script.

Conclusion:

There is enough narrative ambition here that I hovered over a "Try It" rating for a long time. But the more I played, the more the game just felt like work. It's not just the script that feels unpolished; the entire game feels as if it was rushed to get out the door in time for the holidays. Twenty years ago, this would have been a killer title from SSI. Now it feels all too much like shovelware. That's anything but mythic.

Information about

Rise of the Argonauts

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC, Xbox 360, PS3
Release: Released


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