Rise of the Argonauts - Review @ RPS
John Walker's latest Wot I Think column at Rock, Paper, Shotgun reviews Rise of the Argonauts. There's no score but the description of the game as a "shitty port" and this quote should set the scene:
If anything, ROTA was meant to be a Bioware-inspired RPG. For the vast majority of the game you’re traipsing around the enormous, bland, empty locations occasionally dialogue-skipping your way through another ghastly conversation, until you, the king, are asked to deliver someone’s pie or something. Except you’re not really gathering quests, you’re just building up a list of destinations you have to lethargically jog toward, desperately hoping for a fight along the way. The lengthy opening, in Iolcus, defies previously known boundaries for tiresome time-wasting. After being forced to run back and forth through the castle, making moral decisions of no consequence whatsoever, you’re then charged with sauntering your kingly arse down to the docks were your new boat, the Argo, is waiting. Get there and a woman asks you if you can give a message to someone back in the castle, and an old man tells you his son is missing.
Information about
Rise of the ArgonautsSP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC, Xbox 360, PS3
Release: Released