Rogue Trader - Rebalance
Rebalance in the Koronus Expanse
Greetings, Lord Captains!
Rogue Trader has already been out for some time, and our team has not been sitting idle.
While working on fixes and improvements for the game (a massive 2,500+ changes are coming very soon in patch 1.2), we’ve also accumulated a lot of important data concerning character progression and player’s reception of the game’s various systems thanks to both your feedback and extensive internal analysis.
Having already dealt with most of the critical bugs, we felt that the upcoming patch would be a great time to revisit game balance. With these balance changes, we are aiming to provide a better challenge, offer more interesting gameplay, and expand the variety of viable builds, especially on higher difficulties.
To do this, we identified the list of key problems that we felt had the biggest negative impact on player experience. These were split into four major categories:
- Excess of additional turns
- Overscaling in the late game
- Sanctioned psykers and pyromancy
- Arch-militant overtuning
Let’s talk about each of them in detail.
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Thanks Couchpotato!
Information about
Rogue TraderSP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released