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RPG General News - New Soulslike Mechanics

by Hiddenx, 2023-12-31 09:03:31

PC Gamer spotted some new interesting game mechanics for Soulslikes this year;

There's plenty FromSoftware could learn from this year's crop of inventive Soulslikes—here are 7 ideas I'd love to see in one of their games

Lies of P and Lords of the Fallen both feature some smart little innovations.

Playing Soulslikes is a pretty standard experience for FromSoftware fans at this point. You spend your first few hours puzzling out the new names for the Estus Flask, Bonfires, Boss Souls, Titanite, and all the well-known mechanics you've come to expect from a familiar genre. But perhaps due to the fact that their formula is often carried over wholesale, Soulslikes tend to innovate in more minor ways. 

Bearing similarities to Bloodborne and Sekiro, Lies of P is one of the most pleasant surprises in terms of this year's Soulslikes, and has a tonne of great ideas. While Lords of the Fallen has an unfortunate tendency to recycle bad genre habits too often—an enemy hiding around every corner—it also shows off some clever little mechanics of its own. 

It's rare that an inherently derivative genre helps inform its source, but these seven mechanics below are all ideas I came across while playing and suddenly thought "Hey, it'd actually be really interesting to see these in a proper FromSoftware game". Maybe you'll agree, maybe not, but either way, food for thought surrounding an ever-developing genre.

[...]

  1. Secret unlockable classes
  2. Boss weapon currency
  3. Quest item prompts for fast travel or dialogue
  4. Moveset as an aspect of weapon crafting
  5. Community events or ongoing questlines
  6. Build your own bonfires
  7. More puzzle mechanics please

[...]

Thanks Couchpotato!

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RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development


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